Editing blocks

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Editing blocks

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After a block reference is created one can modify it: move, rotate, scale, mirror, explode, copy. A block as other objects of ABViewer has properties that can be viewed and redefined in the panel Properties.

Property

Description

Color

Defines the color of the block reference, which is applied to all the block objects which have the color value By layer.

Layer

Defines the layer which the block reference belongs to. The property contains a list of all available in the drawing layers and allows to move the block reference to another one.

Line Weight

Defines the lineweight of the block reference, which is applied to all the block objects which have the color value By layer.

Block name

Defines the block definition name in the file.

Angle

Sets the rotation angle of the block reference in the XY plane relative to the point of insertion.

Point

Sets the coordinated of the insertion point.

Scale

Sets the scale of the block reference along the axes X, Y, Z. The proportions of a block aren't kept when the scale along one of the axes is changed. A negative value results in a mirrored reflection of the block along this axis. By default the scale is 100% (1 in the properties).

If a block has no attributes its size can be changed with the help of the markers. If a block reference has attributes, only the block insertion point with the help of which it is moved is shown.

To divide a block reference into constituents select the block reference and use the command Explode. This command affects only the block reference and doesn't influence the block definition. To delete a block definition use the command Purge.


Changing an entity color

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